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Hardware Review of:
Force Feedback Joysticks
My experience

 

Joe Brazell

From the May, 2002 issue of PC Alamode Magazine

I am writing about the experience of playing games using a little different game controller, a force feedback joystick. For this article, I am using a Microsoft Sidewinder Feedback Pro joystick and the Microsoft game, Urban Assault running under Windows ME. I also tried it under Windows XP but was unable to make the force feedback work under XP.

I played this game with a regular joystick and thought the game was fun to play. In the game, I had the opportunity to drive a tank and fly a helicopter using the joystick. It was about like many other games that I had played. Then I connected the force feedback joystick. This was when I became totally immersed in playing the game. A force feedback joystick has controls in it that cause the joystick to react to everything happening in the game. As I began driving the tank down an alley filled with rubble, no longer was I just seeing the screen rock and teeter as I ran over rocks and other objects but the joystick would jerk in my hand to match the movements. This was beginning to get interesting. As the alien craft approached and attacked me, besides seeing the flashes of light on the screen when they hit me, the joystick would jerk as they rocked my tank with their weapons. When I fired my cannon, I could feel the whole tank lurch from the recoil of the big gun. Aiming the cannon was now a little more difficult but was also more realistic than before.

 I have driven a small Bobcat loader that operates similar to a tank and have felt it buck and pitch around as I ran over a muddy tire track. The feel of the joystick was as realistic as driving that Bobcat loader. I now felt like was a part of the game rather than sitting back and watching it on the screen. As I flew the helicopter, I could feel the increased resistance as I made a high 'G' turn over a soft turn. Often when playing games such as this I might not realize that I was taking fire until it was too late. Usually the indications are just sight and sound but with so many things happening at once, I would often miss it until it was too late. With this joystick, I could now use a third sense, touch, to feel more about what was happening. Now if they would add smell and taste to a game, it would be even more real. By the way, I do hear that an odor attachment is in the works for the PC.

 If you are into playing games and want to really enhance the game experience, you should really consider upgrading your joystick to one that uses force feedback. Many of these are available for about $100.


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