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Children's Software Review of:
Cybergrannies 
Some Way Cool Grannies!! 

From the November, 1999 issue of PC Alamode Magazine
by Marta Grosskopf
Have you ever wanted a grandmother for your children that would come and entertain them for hours? If so, would you want someone who was computer literate, fun and educational at the same time? Well, Cybergrannies is the program for you. Cybergrannies by Kutoka Interactive, Inc. gives your child 26 different grannies to choose from, with each Granny offering your child different activities. Why 26 you ask? Well, because there are 26 letters in the alphabet, one for each Granny. Each Granny lives in her own "alphabet world" which is themed around her letter of the alphabet. Each one of these offers fun activities. 

Cybergrannies is an animated vocabulary adventure that introduces children ages 3–6, to over 450 new words. Billed as an interactive multimedia edutainment CD-ROM, Cybergrannies was created by using "Hollywood" quality 3-D graphics and effects. This is all packed into a hybrid disk, which allows use by Macintosh or Windows 3.1 or higher. In every alphabet world lives a Granny who invites you in and introduces you to an interesting profession or occupation. Annie Granny is an artist, Grandma Betty is a baker, Grandma Cathy is a checkout clerk in a grocery store, and so on. My favorite is Grandma Yeda, the Yogi. She has a Yin-yang above her head, and if you don’t click on anything for a while, she starts to meditate, levitate and chant. My kind of granny! 
To further interest your child and enhance their learning, each alphabet world has an activity that strengthens important concepts and skills. Your child will learn problem-solving, counting, matching, spelling, addition and more while visiting the grannies in their alphabet world. Click on an object, and a piece of virtual paper pops up with the word, an audio definition, and an animated surprise. The program begins with grannies popping up all over the place as Atoz, the kangaroo, flies around in a plane singing the Cybergrannies song. After the song, Atoz takes you to an alphabet screen. Click on the letter and you are magically transported to your granny’s special world. 

Let’s take a closer look at Annie Granny. Dressed in a blue smock, a red beret and eyeglasses perched on her nose, Annie is standing in front of an easel whose frame forms the letter "A". She says a few words about her artist aspirations, then leaves the children to explore her three-screen world. Click on an apple and the word appears along with the pronunciation, and an audio definition. The apple then takes off like a helicopter. Click on the archer and he shoots the apple; click on the painting of the angel and she begins to fall; click on the armchair and it comes to life with the complaint, "Everybody’s always sitting on me!" The hidden activity for this world is a painting game, accessed through a click on the easel. There are several more "A" words in this world, which make it an adventure all it’s own. Help is always a ring away in the form of a bell on each screen. When you click on the bell, it summons the appropriate Granny to direct the child to that world’s activities. To hear a definition from Atoz (A-to-Z, in case you missed the reference), a cool kangaroo that serves as your childs’s guide throughout the program. When you are ready to leave an alphabet world, just click the door. Some worlds have different types of doors, some have gates and one even has a porthole. If the room you are in does not have a door, go to another room and look for one there. When you click on the door, Atoz will guide you to the next letter, or back to the alphabet screen. 

To print any screen shot, press F5. If your child wishes to terminate any animation they don’t want to see (i.e. the beginning song), all they have to do is press the space bar. 

Our children are 4 and 6 years old, so I thought I would introduce them to this program. The vocabulary words are tough for the younger kids; words like Yogi and Oceanographer. They got the hang of it right away, but our younger son became disinterested when the subject matter became more difficult. He did like the activities inside each world, especially the plumber’s world of Granny Patty. It consists of a maze of pipes that the child must negotiate to make water flow in the right direction. Grandma Kate’s keyboard spelling game was fun for our first grader, who is learning to read and spell. They both enjoyed the animated surprises that appeared with each word. They also enjoyed seeing what occupations each Granny had. I was kind of interested in that detail, too. Each profession or occupation gave interesting facts that kids could understand. The oceanographer took us down to the bottom of the ocean to see what garbage and refuse had been thrown there. A short lesson in keeping our land and oceans clean followed the garbage sequence.  All in all, this is a great program that I would recommend to others, especially to parents of young children. 

Cybergrannies may be ordered by mail, send letter to 

    Orders; Kutoka Kids
    981 Cherrier Street
    Montreal, Quebec, Canada H2L 1J2
Orders may be placed by fax at (514) 525-3880 or on the Internet at http://www.kutoka.com. Suggested retail price is $19.95 (U.S.) and they accept checks or credit cards. If you want to order by credit card or by phone, you can call 1-877-8-KUTOKA (877-858-8652). 


Marta Grosskopf is an R.N., who is currently employed as an elementary school nurse in San Antonio. She is the mother of four children with the two youngest (ages 4 and 6) still living at home. She enjoys doing Creative Memories photo scrapbooking in her free time.