
Time
Commando is set in the future. You are Stanley Opar, technical time travel
agent for Special Action for Virus Elimination (S.A.V.E.). The gist of
the story line is quite long winded. I’ll try to give you a shorter version.
Your company, Otega, has won a contract to install a computer simulator that can manipulate time to enhance military training. Recruits can be subjected to warfare techniques from any age with the actual situation, weapons and warriors of the period as a background. One of the companies that lost the contract has set-out to embarass Otega. An infiltrator has placed a horrible virus in the computer and altered time. You are responsible for entering the void and fight whatever comes your way until you irradicate the virus from the system. So Stantley must traverse nine different time periods, engaging in mortal combat with that particular period’s worst of enemies. You must get through these obstacles and finally face the virus itself before the system’s memory is completely consumed by the virus. As you travel through each era, you enhance and sustain your life by adding life batteries and recharging them as you enter into combat and get struck by the enemy. As you go, you are responsible for picking-up clean memory modules and find a transporter unit to send them to the main computer. This process slows the virus and gives you time to continue your quest. Overall Game Analysis:I’ll have to admit right up front, I’m ALT and CTRL + arrow key challenged. I will have to play the game many more times before I could report contact with the enemy virus. I got stuck on Level 2 of the prehistoric era and was about to give up until I gave Activision’s AOL forum a try. I was relieved to see that there are a lot of people out there struggling as much as I am. Got some good hints and will give them a try.I thoroughly enjoyed the game; I will revisit as often as time permits. The 3D graphics are very good and movements of characters is realistic. Background graphics are quite detailed and convincing. The playing field is very narrow. Your character must traverse through the screens along a well defined line of travel; little deviation is allowed. The one characteristic of Stanley I had a great chuckle over was during periods of inactivity. When you stopped for more than 10 to 15 seconds, Stanley would touch his headset like he was receiving a message, and all of a sudden he would breakout into a hand clapping dance routine. Picture this going on in front of a cave man who thought he was about to fight, but instead found this strange looking man dancing the jig. The cave man scratches his head and Stanley is a danc’in! This game is engrossing; if you buy it, beware; you’ll get pulled into
the action, just like Stanley (and I) did.
The Not So Fun Stuff
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